
James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.08.21 09:34:00 -
[1]
Originally by: Moghydin
Originally by: Soul Huntress
Originally by: Moghydin Edited by: Moghydin on 21/08/2006 08:46:52 I think, CCP stated in the past that they can not determine if the person deliberately logged off, or ctd'd, or his conection crashed. It looks like this lame tactics can not be countered by CCP (as well as log on traps), so it's left to each pilot if to play fair or to play lame.
if a whole gang of lets say 20+ very very often logs back in together at the same location exactly when there is one of their enemies there and they straight away gank it and then log off all but one scout it would be pretty evident even for a half blind and half witted GM that they are doing logon traps and not disconnecting randomly.
Massive log on traps may be countered. But if someone logs off after jump while cloaked, or in a ship with massive HP, it's hard to determine whether it's deliberate or not. Making aggro timer 60min is a very bad idea. No one would like to float in space for 60 min after engagement in order to safely quit the game, after all, not everyone who logs off in space does that to save the ship or to make a log on trap.
I've ctded right after jumping through a gate on a few occasions. Difference between that and a 'zomg log off'? Well, hard to tell really, I mean, I _could_ have killed my client with task manager or something.
Generally I would agree though. Logging on/off as a combat tactic is all manners of lame.
Things like sniping with stabs might be a bit lame, but at least it's possible to scout, and with a bit of effort counter.
Ganking with a cloaker so you don't show up has it's limitations too.
Logonski/logoffski quite simply doesn't have enough limitations on it. It's far too easy to do with TS/vent co-ordination, and far too effective.
Personally, I'd go with a 'no hostile act' timer - you can't activate an ECM/turret/launcher/webber until someone attacks you, within 5 minutes of logging on. And a PvP timer that counts if _anyone_ shoots, not just the person on the ship.
Oh, and ideally also have sovereignty mean a ship doesn't disappear after the timer unless it belongs to someone in the appropriate alliance.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.08.21 09:44:00 -
[2]
Originally by: IDesert FoxI how would you tell betweem a log off and say, a power cut at an unfortunate time?
You can't. Because if you did, then the people who logoffski would pull the power on their 'puter.
However what you can do is work towards a solution that balances out. Things like the PvP timer does this (e.g if you fight, your ship stays in space and they can hunt you down). Having a 'login' timer would also go some way towards this.
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